BAD PIG LABS衰豬研究所

Flight Simulation

Learn to fly before you can drive.

A realistic flight simulator, real cockpit procedure, and the physics behind every control input.

The control room of a historic wind tunnel

Illustrative image: Msemmett / CC BY-SA 3.0

Format
Workshop
Length
Half day (3–4 hours)
Ages
S1–S6
Group size
10–20 students

What students do

  • Complete a basic take-off, circuit and landing
  • Read the main flight instruments
  • Explain lift, drag, thrust and weight
  • Fly a planned route under supervision

Tools

  • Flight simulator
  • Yoke and pedals
  • Sectional charts
  • Checklists

Students learn the same sequence a pilot does: pre-flight checks, taxi, take-off, circuit, approach and landing. Every session is debriefed against the instruments.

The simulator makes the physics visible. Change the weight, the flap setting or the bank angle, and the aircraft responds immediately.

This programme can be adapted for different ages, session lengths and group sizes. Ask for a proposal with a session-by-session outline.

Language: English or Cantonese
Location: Your school or M21, Aberdeen

Ask about this programme

How it runs

Brief

We agree the cohort, timetable and what a finished project looks like.

Build

Students work in teams on a real brief, with a taught input at the start of each session.

Test

Teams measure against constraints and document what failed and why.

Show

A working demo, a short presentation and a record of each student’s contribution.

Related programmes

Aerospace · S1–S6

Ask about Flight Simulation — dates, cohort size, fees and a written outline.

hello@badpig.hk

Brief us.