BAD PIG LABS衰豬研究所

3D Modelling with Blender

Model, light, render.

A practical introduction to 3D modelling, materials, lighting and rendering in Blender.

A 3D printer in a workshop

Illustrative image: disinterpreter / CC BY-SA 2.0

Format
Short course
Length
8 sessions × 90 min
Ages
S2–S6
Group size
12–24 students

What students do

  • Model a hard-surface object
  • Apply materials and lighting
  • Render a portfolio image
  • Prepare an asset for a game engine

Tools

  • Blender
  • Reference boards
  • Render farms

Students model a hard-surface object from reference, then light and render it for a portfolio. The focus is on clean geometry and readable form.

The final asset is exported for a game engine, so students learn what survives the trip from Blender to Unity.

This programme can be adapted for different ages, session lengths and group sizes. Ask for a proposal with a session-by-session outline.

Language: English or Cantonese
Location: Your school or M21, Aberdeen

Ask about this programme

How it runs

Brief

We agree the cohort, timetable and what a finished project looks like.

Build

Students work in teams on a real brief, with a taught input at the start of each session.

Test

Teams measure against constraints and document what failed and why.

Show

A working demo, a short presentation and a record of each student’s contribution.

Related programmes

Game & 3D · S2–S6

Ask about 3D Modelling with Blender — dates, cohort size, fees and a written outline.

hello@badpig.hk

Brief us.