3D Modelling with Blender
Model, light, render.
A practical introduction to 3D modelling, materials, lighting and rendering in Blender.

Illustrative image: disinterpreter / CC BY-SA 2.0
- Format
- Short course
- Length
- 8 sessions × 90 min
- Ages
- S2–S6
- Group size
- 12–24 students
What students do
- Model a hard-surface object
- Apply materials and lighting
- Render a portfolio image
- Prepare an asset for a game engine
Tools
- Blender
- Reference boards
- Render farms
Students model a hard-surface object from reference, then light and render it for a portfolio. The focus is on clean geometry and readable form.
The final asset is exported for a game engine, so students learn what survives the trip from Blender to Unity.
This programme can be adapted for different ages, session lengths and group sizes. Ask for a proposal with a session-by-session outline.
Language: English or Cantonese
Location: Your school or M21, Aberdeen
How it runs
Brief
We agree the cohort, timetable and what a finished project looks like.
Build
Students work in teams on a real brief, with a taught input at the start of each session.
Test
Teams measure against constraints and document what failed and why.
Show
A working demo, a short presentation and a record of each student’s contribution.
Related programmes
Game & 3D · S2–S6
Ask about 3D Modelling with Blender — dates, cohort size, fees and a written outline.
hello@badpig.hk

