Game Development with Unity
Make a game people can play.
Design, build and publish a small game in Unity, with a focus on feel, feedback and finishing.

Illustrative image: CC0 / rawpixel
- Format
- Short course
- Length
- 10 sessions × 90 min
- Ages
- S2–S6
- Group size
- 12–24 students
What students do
- Build a playable 2D or 3D game
- Implement movement, collision and UI
- Playtest and iterate
- Publish a build
Tools
- Unity
- C#
- Blender
- Git
Students learn the engine by making something small and complete. Movement, collision, UI, sound and a title screen all ship.
Playtesting is central. Every week, teams watch someone else play their build and write down what confused them.
This programme can be adapted for different ages, session lengths and group sizes. Ask for a proposal with a session-by-session outline.
Language: English or Cantonese
Location: Your school or M21, Aberdeen
How it runs
Brief
We agree the cohort, timetable and what a finished project looks like.
Build
Students work in teams on a real brief, with a taught input at the start of each session.
Test
Teams measure against constraints and document what failed and why.
Show
A working demo, a short presentation and a record of each student’s contribution.
Related programmes
Game & 3D · S2–S6
Ask about Game Development with Unity — dates, cohort size, fees and a written outline.
hello@badpig.hk

