BAD PIG LABS衰豬研究所

Game Development with Unity

Make a game people can play.

Design, build and publish a small game in Unity, with a focus on feel, feedback and finishing.

A game controller on a plain background

Illustrative image: CC0 / rawpixel

Format
Short course
Length
10 sessions × 90 min
Ages
S2–S6
Group size
12–24 students

What students do

  • Build a playable 2D or 3D game
  • Implement movement, collision and UI
  • Playtest and iterate
  • Publish a build

Tools

  • Unity
  • C#
  • Blender
  • Git

Students learn the engine by making something small and complete. Movement, collision, UI, sound and a title screen all ship.

Playtesting is central. Every week, teams watch someone else play their build and write down what confused them.

This programme can be adapted for different ages, session lengths and group sizes. Ask for a proposal with a session-by-session outline.

Language: English or Cantonese
Location: Your school or M21, Aberdeen

Ask about this programme

How it runs

Brief

We agree the cohort, timetable and what a finished project looks like.

Build

Students work in teams on a real brief, with a taught input at the start of each session.

Test

Teams measure against constraints and document what failed and why.

Show

A working demo, a short presentation and a record of each student’s contribution.

Related programmes

Game & 3D · S2–S6

Ask about Game Development with Unity — dates, cohort size, fees and a written outline.

hello@badpig.hk

Brief us.